We created an immersive WebGL experience that puts the viewer in the role of the film’s main character as her routine spacewalk goes horribly wrong. For maximum authenticity, we used 3D models of the spacecraft and environments from the film itself.
The immersive nature of VR was a perfect fit for the experience, so we also ported it to Oculus to allow users to look in every direction.
Role: Producer, Creative Direction
Art Direction: Irena Milev, Design: Jon Brennan
3D: Emil Karlsson, Freeger
Development: Israel Pastrana, Joe Zhou
Awards: TheFWA, Awwwards, Communication Arts, Webby Nominee
Tech: HTML5, WebGL, WebAudio, CSS3D, Canvas, WebRTC,